Pauper WG Slivers

In this article we will once again be looking into the Pauper format. This time we will be looking at one of my favorite tribes in all of magic, Slivers. In a way, Slivers are one of the best tribes in Magic, due to their unique effect where every sliver you have on the board makes each other Sliver stronger. This makes them the tribe of choice if you are looking to win the game with both an impressive board state, and sheer power.

So without further ado, let’s get into the deck list:

WG Slivers

Creatures (24)
Sentinel Sliver
Sinew Sliver
Sidewinder Sliver
Plated Sliver
Talon Sliver
Predatory Sliver
Muscle Sliver
Spinneret Sliver

Instant and Sorceries (5)
Sigil Blessing
Hive Stirrings

Enchantments (9)
Armadillo Cloak
Journey to Nowhere
Lands (22)
12 Plains
Blossoming Sands

Sentinel Sliver & Sidewinder Sliver: Both of these give great effects to our Slivers, but since having multiple of them doesn’t really do anything extra, we’re only running two each.

Sinew Sliver, Predatory Sliver, and Muscle Sliver: These three Slivers all do the same thing, they make our creatures increasingly scarier. They are the main source of our strength and you don’t want to start the game without one or two in your opening hand.

Plated Sliver: A slightly worse version of the last three I mentioned, but a welcome addition nonetheless.

Talon Sliver: While it’s true that much like Sentinel Sliver and Sidewinder Sliver this effect isn’t as good in multiples, I believe that first strike is one of the best abilities our Slivers can have. However you could easily cut one of these for either another Sidewinder or Sentinel if you like.

Spinneret Sliver: While in some games the reach effect may not matter – turning this creature into a vanilla sliver – the games that it does well in definitely make up for that fact tenfold. It’s great at stopping aerial threats like the ever present Delver.

Sigil Blessing: This is great for protecting our most important Sliver, while also giving the rest a nice boost.

Hive Stirrings: While these tokens may not look like much at first glance, the ability to fill the board with Slivers and go wide is something we shouldn’t pass up.

Armadillo Cloak: Great for breaking through defenses and helping us stay alive in the mid to late game.

Rancor: Rancor is the gift that keeps on giving. It’s great for slapping onto one of our tokens since we don’t have to worry about losing it.

Journey to Nowhere: This is really our only way to deal with threats outside of combat, so make sure to use it wisely. Only take out things that you are really scared of, or to clear the way to victory.

The goal of this deck is to go wide, and be scary. You can easily keep most hands, due to the fact that we have many redundant creatures and they all synergize well together. Ideally though, you will want to have two to three lands, one to two Slivers that affect power and/or toughness, and the rest can be really any other card. If you are looking to tinker with this deck there sadly aren’t many other good Slivers in White or Green, and I would advise against trying to play more than three colors, as Pauper mana bases don’t usually work well with even three. Some options however are trying out a removal suite or adding a very light splash of another color for additional effects and/or Slivers. If you’re looking for other Slivers specifically, the only ones that come to mind are Quick Sliver and Poultice Sliver.

I hope that this article has peeked your interest in the incredibly synergistic, and affordable deck that is Pauper Slivers.

But what do you think? Did you enjoy the list? Do you have any variations of it you’d like to share? As always, if you have any questions, comments, or concerns, please feel free to say something in the comments section below.



Sylvan Studies Team

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